var container = document.getElementById('container1'), element = document.getElementsByClassName('ball')[0], labelX = document.getElementsByClassName('coords-x')[0], labelY = document.getElementsByClassName('coords-y')[0]; // options var options = { limit: container, setCursor: true, onDrag: function (element, x, y) { labelX.innerHTML = x; labelY.innerHTML = y; } }; // initialize drag //new Draggable(element, options);